using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName("a balron corpse")]
	public class Balron : BaseCreature
	{
		[Constructable]
		public Balron()
			: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
		{
			Name = NameList.RandomName("balron");
			Body = 40;
			BaseSoundID = 357;

			SetStr(986, 1185);
			SetDex(177, 255);
			SetInt(151, 250);

			SetHits(592, 711);

			SetDamage(22, 29);

			SetDamageType(ResistanceType.Physical, 50);
			SetDamageType(ResistanceType.Fire, 25);
			SetDamageType(ResistanceType.Energy, 25);

			SetResistance(ResistanceType.Physical, 65, 80);
			SetResistance(ResistanceType.Fire, 60, 80);
			SetResistance(ResistanceType.Cold, 50, 60);
			SetResistance(ResistanceType.Poison, 100);
			SetResistance(ResistanceType.Energy, 40, 50);

			SetSkill(SkillName.Anatomy, 25.1, 50.0);
			SetSkill(SkillName.Identification, 90.1, 100.0);
			//SetSkill(SkillName.Magery, 95.5, 100.0 );
			SetSkill(SkillName.Meditation, 25.1, 50.0);
			//SetSkill(SkillName.MagicResist, 100.5, 150.0 );
			SetSkill(SkillName.Tactic, 90.1, 100.0);
			SetSkill(SkillName.Wrestling, 90.1, 100.0);

			Fame = 24000;
			Karma = -24000;

			VirtualArmor = 90;

			PackItem(Sword.LongSword);
		}

		public override void GenerateLoot()
		{
			AddLoot(LootPack.FilthyRich, 2);
			AddLoot(LootPack.Rich);
			AddLoot(LootPack.MedScrolls, 2);
		}

		public override bool CanRummageCorpses { get { return true; } }
		public override Poison PoisonImmune { get { return Poison.Deadly; } }
		public override int TreasureMapLevel { get { return 5; } }
		public override int Meat { get { return 1; } }

		public Balron(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
		}
	}
}